Document Type
PresentationPublication Date
2017-04-18Keywords
educational gamesgame-based learning
health sciences
Library and Information Science
Medicine and Health Sciences
Public Health
Metadata
Show full item recordAbstract
This webinar will begin with an overview of educational games and their benefits. Rina Wehbe, University of Waterloo, will speak about her research and recent game “Above Water” which informs people about strategies for coping with anxiety. Zeb Mathews, University of Tennessee, will speak about his game, “PubWizard” which quizzes graduate level informatics students' knowledge of primary and secondary sources. This will be followed by an interactive exercise of exploring some of the National Institutes of Health (NIH) & National Library of Medicine (NLM) endorsed games. A Q&A session will follow. Are you interested in creating a game? We’ll have an exit survey to discuss hosting a game creation course. The learning objectives currently include the following: - Understand how educational games and gamification are unique - Learn about the possible benefits and advantages of learning with games - Better general understanding of the process of creating an educational game - Become acquainted with 2 educational games that intersect with the health sciences - Understand how basic game design elements are significant in educational games - Become familiar with some NIH & NLM endorsed games Outline: Introduction/Overview: 5-10 min. Rina Wehbe (Above Water): 20 min. Zeb Mathews (PubWizard): 20 min. Game Exercise: 15-20 min. Q&A & Survey: 5–10 min.DOI
10.13028/5hgc-4k47Permanent Link to this Item
http://hdl.handle.net/20.500.14038/37511Related Resources
//www.youtube.com/watch?v=Yzil-3UUZjQRights
Video: Standard YouTube License.Distribution License
http://creativecommons.org/licenses/by/4.0/ae974a485f413a2113503eed53cd6c53
10.13028/5hgc-4k47