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dc.contributor.authorHerrera, Allison K.
dc.contributor.authorWehbe, Rina R.
dc.contributor.authorMathews, F. Zeb
dc.date2022-08-11T08:09:26.000
dc.date.accessioned2022-08-23T16:30:48Z
dc.date.available2022-08-23T16:30:48Z
dc.date.issued2017-04-18
dc.date.submitted2017-04-27
dc.identifier.doi10.13028/5hgc-4k47
dc.identifier.urihttp://hdl.handle.net/20.500.14038/37511
dc.description.abstractThis webinar will begin with an overview of educational games and their benefits. Rina Wehbe, University of Waterloo, will speak about her research and recent game “Above Water” which informs people about strategies for coping with anxiety. Zeb Mathews, University of Tennessee, will speak about his game, “PubWizard” which quizzes graduate level informatics students' knowledge of primary and secondary sources. This will be followed by an interactive exercise of exploring some of the National Institutes of Health (NIH) & National Library of Medicine (NLM) endorsed games. A Q&A session will follow. Are you interested in creating a game? We’ll have an exit survey to discuss hosting a game creation course. The learning objectives currently include the following: - Understand how educational games and gamification are unique - Learn about the possible benefits and advantages of learning with games - Better general understanding of the process of creating an educational game - Become acquainted with 2 educational games that intersect with the health sciences - Understand how basic game design elements are significant in educational games - Become familiar with some NIH & NLM endorsed games Outline: Introduction/Overview: 5-10 min. Rina Wehbe (Above Water): 20 min. Zeb Mathews (PubWizard): 20 min. Game Exercise: 15-20 min. Q&A & Survey: 5–10 min.
dc.formatyoutube
dc.language.isoen_US
dc.relation.uri//www.youtube.com/watch?v=Yzil-3UUZjQ
dc.rightsVideo: Standard YouTube License.
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjecteducational games
dc.subjectgame-based learning
dc.subjecthealth sciences
dc.subjectLibrary and Information Science
dc.subjectMedicine and Health Sciences
dc.subjectPublic Health
dc.titleEducational Games & Health Sciences
dc.typePresentation
dc.identifier.legacyfulltexthttps://escholarship.umassmed.edu/cgi/viewcontent.cgi?article=1044&context=ner&unstamped=1
dc.identifier.legacycoverpagehttps://escholarship.umassmed.edu/ner/44
dc.identifier.contextkey10087866
refterms.dateFOA2022-08-23T16:30:49Z
html.description.abstract<p>This webinar will begin with an overview of educational games and their benefits. Rina Wehbe, University of Waterloo, will speak about her research and recent game “Above Water” which informs people about strategies for coping with anxiety. Zeb Mathews, University of Tennessee, will speak about his game, “PubWizard” which quizzes graduate level informatics students' knowledge of primary and secondary sources. This will be followed by an interactive exercise of exploring some of the National Institutes of Health (NIH) & National Library of Medicine (NLM) endorsed games. A Q&A session will follow. Are you interested in creating a game? We’ll have an exit survey to discuss hosting a game creation course.</p> <p>The learning objectives currently include the following:</p> <p>- Understand how educational games and gamification are unique - Learn about the possible benefits and advantages of learning with games - Better general understanding of the process of creating an educational game - Become acquainted with 2 educational games that intersect with the health sciences - Understand how basic game design elements are significant in educational games - Become familiar with some NIH & NLM endorsed games</p> <p>Outline:<br />Introduction/Overview: 5-10 min.<br />Rina Wehbe (Above Water): 20 min.<br />Zeb Mathews (PubWizard): 20 min.<br />Game Exercise: 15-20 min.<br />Q&A & Survey: 5–10 min.</p>
dc.identifier.submissionpathner/44


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Video: Standard YouTube License.
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