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dc.contributor.authorDyer, Elizabeth
dc.contributor.authorSwartzlander, Barbara J.
dc.contributor.authorGugliucci, Marilyn R.
dc.date2022-08-11T08:09:26.000
dc.date.accessioned2022-08-23T16:30:53Z
dc.date.available2022-08-23T16:30:53Z
dc.date.issued2018-10-01
dc.date.submitted2018-10-10
dc.identifier.citation<p>J Med Libr Assoc. 2018 Oct;106(4):498-500. doi: 10.5195/jmla.2018.518. Epub 2018 Oct 1. <a href="https://doi.org/10.5195/jmla.2018.518" target="_blank">Link to article on publisher's site</a></p>
dc.identifier.issn1558-9439
dc.identifier.doi10.5195/jmla.2018.518
dc.identifier.pmid30271295
dc.identifier.urihttp://hdl.handle.net/20.500.14038/37527
dc.description<p>This project has been funded in whole or in part with federal funds from the National Library of Medicine, National Institutes of Health, under cooperative agreement UG4LM012347-01 with the University of Massachusetts, Worcester.</p>
dc.description.abstractObjective: The project adopted technology that teaches medical and other health professions students to be empathetic with older adults, through virtual reality (VR) software that allows them to simulate being a patient with age-related diseases, and to familiarize medical students with information resources related to the health of older adults. Methods: The project uses an application that creates immersive VR experiences for training of the workforce for aging services. Users experience age-related conditions such as macular degeneration and high-frequency hearing loss from the patient's perspective. Librarians and faculty partner to integrate the experience into the curriculum, and students go to the library at their convenience to do the VR assignment. Results: The project successfully introduced an innovative new teaching modality to the medical, physician assistant, physical therapy, and nursing curricula. Results show that VR enhanced students' understanding of age-related health problems and increased their empathy for older adults with vision and hearing loss or Alzheimer's disease. Conclusion: VR immersion training is an effective teaching method to help medical and health professions students develop empathy and is a budding area for library partnerships. As the technology becomes more affordable and accessible, it is important to develop best practices for using VR in the library.
dc.language.isoen_US
dc.publisherMedical Library Association
dc.relation<p><a href="https://www.ncbi.nlm.nih.gov/pubmed/30271295" target="_blank">Link to article in PubMed</a></p>
dc.rightsCopyright : © 2018, Authors. Articles in this journal are licensed under a Creative Commons Attribution 4.0 International License.
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectvirtual reality
dc.subjectmedical education
dc.subjectteaching
dc.subjectempathy
dc.subjectolder adults
dc.subjectlibraries
dc.subjectlibrary services
dc.subjectComputer Sciences
dc.subjectLibrary and Information Science
dc.subjectMedical Education
dc.subjectPublic Health
dc.titleUsing virtual reality in medical education to teach empathy
dc.typeArticle
dc.source.journaltitleJournal of the Medical Library Association : JMLA
dc.source.volume106
dc.source.issue4
dc.identifier.legacyfulltexthttps://escholarship.umassmed.edu/cgi/viewcontent.cgi?article=1059&amp;context=ner&amp;unstamped=1
dc.identifier.legacycoverpagehttps://escholarship.umassmed.edu/ner/59
dc.identifier.contextkey13056478
refterms.dateFOA2022-08-23T16:30:54Z
html.description.abstract<p>Objective: The project adopted technology that teaches medical and other health professions students to be empathetic with older adults, through virtual reality (VR) software that allows them to simulate being a patient with age-related diseases, and to familiarize medical students with information resources related to the health of older adults.</p> <p>Methods: The project uses an application that creates immersive VR experiences for training of the workforce for aging services. Users experience age-related conditions such as macular degeneration and high-frequency hearing loss from the patient's perspective. Librarians and faculty partner to integrate the experience into the curriculum, and students go to the library at their convenience to do the VR assignment.</p> <p>Results: The project successfully introduced an innovative new teaching modality to the medical, physician assistant, physical therapy, and nursing curricula. Results show that VR enhanced students' understanding of age-related health problems and increased their empathy for older adults with vision and hearing loss or Alzheimer's disease.</p> <p>Conclusion: VR immersion training is an effective teaching method to help medical and health professions students develop empathy and is a budding area for library partnerships. As the technology becomes more affordable and accessible, it is important to develop best practices for using VR in the library.</p>
dc.identifier.submissionpathner/59
dc.source.pages498-500


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Copyright : © 2018, Authors. Articles in this journal are licensed under a Creative Commons Attribution 4.0 International License.
Except where otherwise noted, this item's license is described as Copyright : © 2018, Authors. Articles in this journal are licensed under a Creative Commons Attribution 4.0 International License.